So you tried to what should been clear hard games, and blame the game for not saying "hey this is hard?" I mean you just picked the two hardest memes in the game, tree one you can cut some trees you just can't go over kill and you are not tribal why are you eating that much wood? There is so many options avialable on day one like powered things, and um let see oh you start with stonecutting unless you are tribal in wich case you want hard, and you just made it harder. TLDR: Game has 3 core issues: Balance, lack of fun, cool new content based around ideologies and a heavy handed system which punishes you way more than it rewards you. Some of them render the game nigh-unplayable. Meanwhile the negatives you have can often cripple you from the start of the game. For example day long production or research boosts. By the time you get them, your colony is often largely stable and they don't matter a ton anyway. Many of the bonuses you get from Ideologies are "win more". Mood debuffs everywhere from constantly fighting over religion. Heaven help you if you get 3+ or so different ideology pawns in a short time span, which happened to me. Want to capture a pawn? Oh, he's a different ideology than you, and within 7 days he's a rival of everyone in your camp and starting social fights everywhere. Then, to top it all off, effectively all this DLC does is make the game more obnoxious to play. Yay? Mood modifiers are the most boring and lame element you could focus on in a DLC besides grass redesign. Instead, you get a heap of mood modifiers. I assumed there would either be a new bench for "holy weapons and armor" that look unique, or at least a bunch of cool new weapons and creatures. I assumed that you could worship "actual" gods, like Cthulhu or something, and if you pleased them enough they would give your colony boons or even eventually appear to help you in times of need. Royalty had added a decent amount of cool stuff so I assumed this would be similar. I went into this DLC excited for all the new things I'd see. They were both labelled "strong" ideologies but one was way more playable than the other. It was hilariously easy compared to my previous Ideology and there was no distinction why. Started getting "what's-the-pointitis" in about 15 hours of play. But it ended up playing exactly like old RimWorld and felt stale. Seemed cool at first, I liked the new object skins etc. I then tried another ideology, Transhumanism. I didn't appreciate how much of a nightmare RimWorld is being unable to chop down trees until this moment. I wanted to play around with Dryads so I created a hardcore tree worshipping hippy colony. The Ideologies aren't balanced in any way, shape or form and there's no clear label on which ones are OP or insanely difficult. Here are my observations and suggestions to fix them:ฤก. Hey all, I've played RimWorld Ideology and come across what I feel are the core issues.
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